Friday, 1 May 2015

WorldEdit 1.6.4

WorldEdit


 


WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single player and multiplayer.


  • Fix griefing and other issues without shutting down your server

  • Quickly create, replace or delete thousands of blocks in seconds

  • Level an entire mountain and replace it with natural looking terrain

  • Use hand-bound tools and brushes to quickly make changes

  • Generate spheres, cylinders, cuboids, forests, pumpkin patches, and snowy areas

  • Use your compass to quickly teleport to areas by left clicking or using /jumpto

  • Choose an area and have it instantly restored from backups

  • Copy areas, paste them, load them, and save them as .schematics

WorldEdit has been supported for every version of Minecraft since 2010 (MC Alpha), and has no impact on your server when not in use. By default, only users you trust can use WorldEdit, but you can extend this trust with a permission plugin. Try WorldEdit today!


How to install:


  • Download WorldEdit and extract the WorldEdit.jar file into your “plugins/” folder

  • Either give op or, if you have a permissions plugin, give the permission nodes.

  • Run your server!

  • See the installation page if you are not using Bukkit.

 



WorldEdit 1.6.4

Forge Multipart 1.7.10/1.7.2

An API for dynamically handling different functional parts in the one block space.


Requirements:


  • CodeChickenLib

  • Minecraft Forge

  • A scala compatible IDE and project (For eclipse, download the scala eclipse plugin and right click on the project -> Add Scala Nature)

If you only want to use the API and not modify it:


  • Download Forge Multipart

  • Download CodeChickenLib

  • Place both mods in your /libs/ folder and link them as libraries in your IDE.

 



Forge Multipart 1.7.10/1.7.2

Minestrappolation API 1.7.2

Minestrappolation API


 


Minestrappolation API is a open source api that has objects for potions, brewing, tools, items, ect. It is the base of all Minestrappolation mods, and it is required.


How to install:


  • Download and install Minecraft Forge.

  • Download the mod.

  • Go to %appdata%.

  • Go to .minecraft/mods folder.

  • Drag and drop the downloaded jar (zip) file into it.

  • If one does not exist you can create one.

  • Enjoy the mod.

 



Minestrappolation API 1.7.2

ResourcePack Workbench Tool 1.7.10/1.7.2

ResourcePack Workbench Tool


 


 


Features:


  • It’s a tool for creating Resource Packs.

  • RPW can remix packs, create new packs, edit old ones.

  • You can add custom sounds, edit texts, images, sounds etc.

  • One-click image/audio editing using GIMP/Audacity or other application of choice

  • Uses a powerful tree structure model, great for combining packs.

  • RPW can mute sound files

Usage:


  • On some systems, just mark the jar as executable and double-click it.

  • If it doesn’t work, right click it and select Open with Java (JRE)

  • Command line option: java -jar RPW.jar

Configuring the file editors (Images, Audio, Text)


  • The application was built in Linux, and the “edit” buttons are set up to use GIMP, Audacity and Kate.

  • When used on Windows or Mac, the editors are installed somewhere else, so this won’t work.

  • RPW will first try the configured editor, and if it fails, it opens your default associated program.

  • Editors can be configured in Options > Configure editors.

Requirements:


  • To run RPW, you need Java 6 and Minecraft 1.6.2+

  • To use old packs (texture packs), you must first convert them with Unstitcher and Texture Ender (see Minecraft Wiki for info)

 



 


 



ResourcePack Workbench Tool 1.7.10/1.7.2

LiteLoader 1.8.2/1.8/1.7.10

LiteLoader


 


LiteLoader is a lightweight mod bootstrap designed to provide very basic loader functionality for mods which don’t need to modify game mechanics. It is designed to run alongside ModLoader and Minecraft Forge and LiteLoader mods will not conflict with ModLoader or Forge mods.


LiteLoader is aimed squarely at mods which only change the client in some way; some good examples might be a mini-map, a mod which overhauls the in-game chat or a client-side macro-system. This type of mod doesn’t generally need the awesome power of something like Minecraft Forge to function, so asking players to install an API that’s several times larger than the mod itself doesn’t make sense. It must however coexist peacefully alongside Forge (so that players can use both platforms if they want to!) and LiteLoader does this.


How to install LiteLoader 1.8.2/1.8/1.7.10:


  • You must run the game with the target version at least once before you start.

  • Download the latest version of the LiteLoader installer for your platform by clicking the link below, and choose the correct version for your version of Minecraft.

  • Close the Minecraft launcher and the game if it is running

  • Run the installer, if your minecraft installation is not automatically detected then select your.minecraft folder by clicking “…”

  • If you wish to extract the loader jar, choose extract, this can be used for the manual installation below

  • Select any additional Tweaks you wish to apply to the profile (hint: to change these at a later date simply run the installer again) such as cascading to Minecraft Forge.

  • Click OK to create the profile

  • A message should indicate that the installation was successful

  • Start the minecraft launcher and choose the “LiteLoader” profile.

 



LiteLoader 1.8.2/1.8/1.7.10

RadixCore 1.7.10/1.7.2

RadixCore


 


RadixCore is not a replacement for Minecraft Forge, FML, LiteLoader, or any other API with mod loading capabilities.


It does not load mods. Instead, RadixCore resides between a mod and Minecraft Forge and automatically provides a fully functional foundation for building a new mod or expanding an existing one. Consider RadixCore to be a standard mod framework, where you “fill in the blanks” to get your mod up and running quickly without worrying about the core functionalities.


It is constructed from the core functions of the Minecraft Comes Alive mod. We found ourselves reusing much of MCA’s code when building other mods, and thus, RadixCore was created to help ease the creation of our other mods by providing a stable framework of code that we knew worked correctly.


Now, we’d like to put it out there for other modders to try out and potentially improve it. Maybe it’ll help someone having trouble with 1.7, or any other future changes to Minecraft.


Features:


  • An easy to use networking system reminiscent of the pre-1.7 versions of Minecraft. Takes measures to effectively reduce network strain by 50% and has the ability to serialize entire objects. Don’t worry about 1.7’s networking changes, use our networking system.

  • PreInit, Init, PostInit, ServerStarting, and ServerStopping events are automatically laid out and called for your mod.

  • Initializing and adding items, blocks, recipes, etc. are separated into methods and automatically called at the correct time. Simply fill in the blanks.

  • Provides the ModPropertiesManager, which allows you to easily create and load configuration data for your mod. All you will ever need to worry about is what information you want to be configurable.

  • An automatic update checker. All you must provide is a URL containing your mod’s current version and the URL that you would like users to be redirected to. RadixCore does the rest.

  • A language system allowing for easy translation of GUIs and parsing of variables.

  • Various classes and methods to help with logic and AI.

  • A logger that accepts varargs and labels which side you’re currently working with.

  • Even more…with your help. We want to expand RadixCore to effectively meet most modders’ needs.

 



RadixCore 1.7.10/1.7.2

Redstone Programming Language Tool 1.8

Now in 1.8 we have a lot of new possibilities with command blocks, but sometimes it’s just too hard to use them. When you are working with command blocks you can’t see all your commands at once and sometimes it’s tricky to edit them, not to mention a very long and unclear syntax. It may be ok when you have a dozen of command blocks in your project, but that means you are probably not using on 100% all the cool stuff that came out.


Redstone Programming Language Tool is a way to generate any amount of command blocks based on code in a text file. You write your code in a file, go to MCEdit, use RPL filter and it will build all the command blocks. That way you always have a code of your project, you can easily edit it and more importantly it’s intended to have a short and intuitive syntax. You will write about 2-5 times less code than you would do working with command blocks ingame. And you will write this code faster because you’re working with it in a text file where you don’t have to fly around and right-click every command block.


New commands


RPL introduces some new commands. In first version there are two of them: tpsmart and sqrt.


tpsmart


This command creates a set of command blocks and each one of them covers certain range in possible velocity values. It takes 8 parameters:
tpsmart @Sheep x vx 20 400 10 0.02 0.4

1. Selector – who do you want to telepot

2. Axis of teleportation. You can use only one axis per one tpsmart command

3. Objective to use. RPL with use the selector from the first parameter to determine the velocity value

4 and 5. Range of possible velocity values.

6. Step. This affects how many blocks will be created and how accurate the correspondence between velocity and tp distance will be.

7 and 8. The range of distances corresponding to specified range of velocity values. This is the distance the entity will be teleported by. If you are using a 20Hz clock the reasonable values for these parameters are between -1 and 1, 1 stands for 20 blocks per second.


The above example will generate these commands:
tp @e[type=Sheep,score_vx_min=20,score_vx=29] ~0.02 ~ ~

tp @e[type=Sheep,score_vx_min=30,score_vx=39] ~0.03 ~ ~

tp @e[type=Sheep,score_vx_min=40,score_vx=49] ~0.041 ~ ~

... and so on untill:

tp @e[type=Sheep,score_vx_min=380,score_vx=389] ~0.39 ~ ~

tp @e[type=Sheep,score_vx_min=390,score_vx=400] ~0.4 ~ ~


sqrt


Square root calculation. As of now there’s no way to actually calculate the root in Minecraft, so this command uses the same technique as tpsmart. It creates a command block for every possible resulting square root and each of these blocks checks if the source number is around this block`s number squared, if that makes sense. Example:
sqrt 1 5 @p src dest

converts into (in RPL syntax):
@p[1<=src<=2] dest = 1

@p[3<=src<=6] dest = 2

@p[7<=src<=12] dest = 3

@p[13<=src<=20] dest = 4

@p[21<=src<=30] dest = 5


 




 



Redstone Programming Language Tool 1.8