Steamcraft 2 Mod is the second iteration of Proloe’s Steamcraft mod. Compared with a few of the original Steamcraft features/ideas, this mod has an entirely new take on all things steampunk. It also help to extend Minecraft by adding post-apocalyptic, retro-futuristic blocks/items for your (and our) enjoyment. With everything from Rayguns and Lightning Rods to Coffee and Smog, this mod is intended to immerse you in a Victorian-era world.
Minecraft 1.8.1 version has been released by Mojang Team which brings a bunch of new optimizations and bug fixes. It’s 100% compatible with older version – 1.8, and comes with extra hugs. You can download this version free here for both PC and Unix environment.
Because this is important, let me repeat that last sentence:
Please make sure that you are in the correct server mode (online mode/offline mode) when you start the 1.8.1 server for the first time, because profiles are not compatible between these two server modes.
You don’t believe he’s exists? Now he does, and he will get you! He will spawn really rarely and sometimes he may build things. If you get to close, he will vanish. Will not spawn in peaceful!
Recipes:
Recipe for the Herobrine Totem Block
BBB
BSB
BBB
B= bone
S = SoulSand
Do not place two totem block in a map. Herobrine won’t work with to totem blocks.
Totem building guide
N Neatherrack
H Herobrine Totem Block
G GoldBlock
G GoldBlock
For activating just light the neatherrack block and wait till the eyes turns red. For deactivating just remove the fire or a gold block!
You can name them like you would any other mob, and that name will determine what player they look like.
You can befriend them by throwing a diamond at them. This also gives you the “Diamonds to you!” achievement, if you are at the appropriate progress level. They will attack hostile mobs if holding a sword. They also do this if you haven’t befriended them yet, regardless of the weapon. (You can’t see it, but Notch is holding a diamond sword.)
In this awesome Mobs Gun Mod you can fire Creepers (Jeoff’s), Sheep, Cows & Any other Minecraft mob out of these awesome guns! They all have different crafting recipes and they all attack with different amount of damages. The most powerful Being PopularMMOS gun which deals out 200 damage per hit. DanTDM (The Diamond Minecart), iHasCupquake & SSundde also have their own guns dealing out different damage and having different particle effects.
The Guns:
Pig Gun: to shoot the Pig Gun you will need pork shop. It does 4 amount of damage.
The Cow Gun: to shoot the Cow Gun you will need Beef. It does 5 amount of damage.
The Sheep Gun: to shoot the Sheep Gun you will need Wheat. It does 4 amount of damage
The Chicken Gun: to shoot the Chicken Gun you will need Feather. It does 2 amount of damage
The Cat Gun: to shoot the Cat Gun you will need Fish. It does 10 amount of damage
The Zombie Gun: to shoot the Zombie Gun you will need Rotten Flesh. It does 7 amount of damage
The Skeleton Gun: to shoot the Skeleton Gun you will need Arrows. It does 10 amount of damage
The Spider Gun: to shoot the Spider Gun you will need Spider Eyes. It does 10 amount of damage
The Slime Gun: to shoot the Slime Gun you will need Slime Balls. It does 12 amount of damage
The Ender Man Gun: to shoot the Ender Man Gun you will need Ender Pearl. It does 15 amount of damage
The Villager Gun: to shoot the Villager Gun you will need Books. It does 15 amount of damage
The Blaze Gun: to shoot the Blaze Gun you will need Blaze Powder. It does 17 amount of damage
The Creeper Gun: to shoot the Creeper Gun you will need Gun Powder. It does explode and do damage to multiple entities.
The Mooshroom Gun: to shoot the Mooshroom Gun you will need Mushroom Stew. It does 13 amount of damage
The Squid Gun: to shoot the Squid Gun you will need Ink Sac. It does 11 amount of damage
The Wither Skeleton Gun: to shoot the Wither Skeleton Gun you will need Bones. It does 16 amount of damage
The Snow Man Gun: to shoot the Snow Man Gun you will need Snow Balls. It does 7 amount of damage
The Silver Fish Gun: to shoot the Silver Fish Gun you will need Clay Balls. It does 6 amount of damage
Ingame Minecraft modeler. Hit the T button on your keyboard or the T button in the main menu to access.
Workspace folder within the /mods/ folder. Saves, textures, exports, etc go here.
Function and UI based off Techne by ZeuX and r4wk. It’s meant to provide a replacement to Techne but not as a proper replacement for third party modelers such as Blender or Maya.
Has the ability to open Techne files. Supports Child models and has Undo/Redo save-states.
Keyboard shortcuts for New Project, Open Project, Delete, Cut, Copy, Paste, Paste in Place, Save, Undo, Redo.
Imports models from Minecraft directly, including mod models (on best attempt). Yes that is how the EnderDragon model really looks like.
Exports texture map of model and updated Java code for modders.
Too Much TNT Mod adds 48 TNT’s and Gunpowder and Uranium Ore to the game (All TNT’s are in redstone creative tab).
Items:
TNTx5: Larger than TNT. It is a basic building block for other TNT’s.
TNTx20: Larger than TNTx5. It is a basic building block for other TNT’s.
TNTx100: Larger than TNTx20. It is a basic building block for other TNT’s.
TNTx500: Larger than TNTx100. It is a basic building block for other TNT’s.
MeteorTNT: The biggest TNT of sorry, the biggest TNT of all. Has a long fuse time so you are able to run away so be patient and don’t think its broken. It does lag but it works fine even for laptops.
FlatBomb: Destroys every area but below it, in other words it flattens out the land, saves you time to make structures.
MiningFlatBomb: same as flat bomb except is meant for under ground mining. Has a bigger explosion in the X and Z axis but twice as small in the Y axis. also spawns torches for you. This TNT is the best for finding rare ores.
HouseTNT: An awesome TNT that creates a house for you. Great to carry some of these if you are exploring and its getting dark.
VaporizeTNT: Will only destroy Water and Lava and only setoff other VaporizeTNT’s. So don’t try to explode this on land. Won’t even destroy blocks from other mods. Really awesome to clear out lakes, or make a hole in the ocean. This need to process if a block is water/lava or not so it takes longer to explode (about 10 seconds)
OceanTNT: Will make a flat layer of water parallel to where it TNT was on the Y-axis. Very large which is why its called OceanTNT.
Ever wanted to be a bit sarcastic by using a Kappa? Ever wanted to share some feels by using a BibleThump? Well, now you can! The Kappa Experience Mod adds all the global Twitch-emotes to the game and makes them useable by their code (Kappa, Keepo, 4Head, …).
MCreator Tool is program for modding minecraft without programing knowedge. It’s simple to learn and use. With MCreator you can customize your minecraft as you wish.
Features:
New blocks, New items, New dimensions, New food/potions, New armor, New tools, New recipes, New smelting recipes, New fuels, New biomes, New blocks based on existing, New events, New creative inventory tabs, New mobs, New fluids, New armor, New commands, New plants, New textures and much more!
MCSkin3D is a new take on how you create skins – with a mix of 3D and 2D painting, although focused on 3D, it’s never been easier to create the perfect skin, complete with many advanced utilities!
Unlike other real-time editors, this editor actually lets you paint on the model, as well as the 2d texture map, also providing a neat management facility for all of your installed skins, and a convenient upload button.
MCSkin3D is both a skin management and skin editing tool. It holds all of your skins in a convenient place, lets you manage them from within the program, and even lets you upload your skin directly to Minecraft.net without ever needing to open a browser.
MCSkin3D was inspired by several sources, notably Q2MDL, an old Quake 2 skinning tool, SkinEdit, an excellent 2d skinning program for Minecraft, as well as modern editing tools such as The GIMP.
MCDungeon Tool will create a procedurally generated dungeon in a preexisting minecraft map. It is not yet feature complete, but can already generate dungeons with quite a bit of variety. It is written in Python and makes use of code from Paul Hodge’s minetown project and codewarrior’s pymclevel.
Features:
Automatically finds a good location on a map based on range, size, and depth parameters. Can detect player structures and try not to overwrite them.
Dungeons can be removed from a map later and the landscape allowed to regenerate.
Dungeons can be regenerated in place with a new layout, mobs, and treasure.
Can generate multiple of dungeons in a map, or try to fill the map with as many dungeons as possible.
Generates room layouts based on a random weighted selection of rooms. Rooms are filled with random hallways, floors, room features, and ruins on the surface, all of which are configurable.
The density and placement of doors, portcullises, and torches are configurable. Option to place fewer torches as levels go down. Less light == more danger!
A “hard mode” that will attempt to fill in nearby natural caves in an attempt to concentrate random monster spawns inside the dungeon.
Places stairwells between levels, and a tower entrance with a spiraling staircase. The tower height is configurable so it can be seen for many chunks.
Optionally places a MultiVerse (Craftbukkit plugin) portal at the bottom of the dungeon to teleport players out to the world of your choice.
Places chests with loot around the dungeon in (probably) hard to reach places. An arbitrary number of loot tables can be configured to provide variety. The density of chests is configurable.
Places mob spawners throughout the dungeon. These will likely be near chests, but not always. Mob types are configurable. The density of spawners is configurable. Some ‘non-standard’ mobs are available.
Random placement of secret traps.
Output floor maps to a terminal with color on ANSI systems.
WorldEdit is an easy-to-use in-game world editor for Minecraft, supporting both single player and multiplayer.
Fix griefing and other issues without shutting down your server
Quickly create, replace or delete thousands of blocks in seconds
Level an entire mountain and replace it with natural looking terrain
Use hand-bound tools and brushes to quickly make changes
Generate spheres, cylinders, cuboids, forests, pumpkin patches, and snowy areas
Use your compass to quickly teleport to areas by left clicking or using /jumpto
Choose an area and have it instantly restored from backups
Copy areas, paste them, load them, and save them as .schematics
WorldEdit has been supported for every version of Minecraft since 2010 (MC Alpha), and has no impact on your server when not in use. By default, only users you trust can use WorldEdit, but you can extend this trust with a permission plugin. Try WorldEdit today!
How to install:
Download WorldEdit and extract the WorldEdit.jar file into your “plugins/” folder
Either give op or, if you have a permissions plugin, give the permission nodes.
Run your server!
See the installation page if you are not using Bukkit.
Minestrappolation API is a open source api that has objects for potions, brewing, tools, items, ect. It is the base of all Minestrappolation mods, and it is required.
How to install:
Download and install Minecraft Forge.
Download the mod.
Go to %appdata%.
Go to .minecraft/mods folder.
Drag and drop the downloaded jar (zip) file into it.
LiteLoader is a lightweight mod bootstrap designed to provide very basic loader functionality for mods which don’t need to modify game mechanics. It is designed to run alongside ModLoader and Minecraft Forge and LiteLoader mods will not conflict with ModLoader or Forge mods.
LiteLoader is aimed squarely at mods which only change the client in some way; some good examples might be a mini-map, a mod which overhauls the in-game chat or a client-side macro-system. This type of mod doesn’t generally need the awesome power of something like Minecraft Forge to function, so asking players to install an API that’s several times larger than the mod itself doesn’t make sense. It must however coexist peacefully alongside Forge (so that players can use both platforms if they want to!) and LiteLoader does this.
How to install LiteLoader 1.8.2/1.8/1.7.10:
You must run the game with the target version at least once before you start.
Download the latest version of the LiteLoader installer for your platform by clicking the link below, and choose the correct version for your version of Minecraft.
Close the Minecraft launcher and the game if it is running
Run the installer, if your minecraft installation is not automatically detected then select your.minecraft folder by clicking “…”
If you wish to extract the loader jar, choose extract, this can be used for the manual installation below
Select any additional Tweaks you wish to apply to the profile (hint: to change these at a later date simply run the installer again) such as cascading to Minecraft Forge.
Click OK to create the profile
A message should indicate that the installation was successful
Start the minecraft launcher and choose the “LiteLoader” profile.
RadixCore is not a replacement for Minecraft Forge, FML, LiteLoader, or any other API with mod loading capabilities.
It does not load mods. Instead, RadixCore resides between a mod and Minecraft Forge and automatically provides a fully functional foundation for building a new mod or expanding an existing one. Consider RadixCore to be a standard mod framework, where you “fill in the blanks” to get your mod up and running quickly without worrying about the core functionalities.
It is constructed from the core functions of the Minecraft Comes Alive mod. We found ourselves reusing much of MCA’s code when building other mods, and thus, RadixCore was created to help ease the creation of our other mods by providing a stable framework of code that we knew worked correctly.
Now, we’d like to put it out there for other modders to try out and potentially improve it. Maybe it’ll help someone having trouble with 1.7, or any other future changes to Minecraft.
Features:
An easy to use networking system reminiscent of the pre-1.7 versions of Minecraft. Takes measures to effectively reduce network strain by 50% and has the ability to serialize entire objects. Don’t worry about 1.7’s networking changes, use our networking system.
PreInit, Init, PostInit, ServerStarting, and ServerStopping events are automatically laid out and called for your mod.
Initializing and adding items, blocks, recipes, etc. are separated into methods and automatically called at the correct time. Simply fill in the blanks.
Provides the ModPropertiesManager, which allows you to easily create and load configuration data for your mod. All you will ever need to worry about is what information you want to be configurable.
An automatic update checker. All you must provide is a URL containing your mod’s current version and the URL that you would like users to be redirected to. RadixCore does the rest.
A language system allowing for easy translation of GUIs and parsing of variables.
Various classes and methods to help with logic and AI.
A logger that accepts varargs and labels which side you’re currently working with.
Even more…with your help. We want to expand RadixCore to effectively meet most modders’ needs.
Now in 1.8 we have a lot of new possibilities with command blocks, but sometimes it’s just too hard to use them. When you are working with command blocks you can’t see all your commands at once and sometimes it’s tricky to edit them, not to mention a very long and unclear syntax. It may be ok when you have a dozen of command blocks in your project, but that means you are probably not using on 100% all the cool stuff that came out.
Redstone Programming Language Tool is a way to generate any amount of command blocks based on code in a text file. You write your code in a file, go to MCEdit, use RPL filter and it will build all the command blocks. That way you always have a code of your project, you can easily edit it and more importantly it’s intended to have a short and intuitive syntax. You will write about 2-5 times less code than you would do working with command blocks ingame. And you will write this code faster because you’re working with it in a text file where you don’t have to fly around and right-click every command block.
New commands
RPL introduces some new commands. In first version there are two of them: tpsmart and sqrt.
tpsmart
This command creates a set of command blocks and each one of them covers certain range in possible velocity values. It takes 8 parameters: tpsmart @Sheep x vx 20 400 10 0.02 0.4
1. Selector – who do you want to telepot
2. Axis of teleportation. You can use only one axis per one tpsmart command
3. Objective to use. RPL with use the selector from the first parameter to determine the velocity value
4 and 5. Range of possible velocity values.
6. Step. This affects how many blocks will be created and how accurate the correspondence between velocity and tp distance will be.
7 and 8. The range of distances corresponding to specified range of velocity values. This is the distance the entity will be teleported by. If you are using a 20Hz clock the reasonable values for these parameters are between -1 and 1, 1 stands for 20 blocks per second.
The above example will generate these commands: tp @e[type=Sheep,score_vx_min=20,score_vx=29] ~0.02 ~ ~
Square root calculation. As of now there’s no way to actually calculate the root in Minecraft, so this command uses the same technique as tpsmart. It creates a command block for every possible resulting square root and each of these blocks checks if the source number is around this block`s number squared, if that makes sense. Example: sqrt 1 5 @p src dest
converts into (in RPL syntax): @p[1<=src<=2] dest = 1